Friday, March 24, 2017

That Time I Made a Promise to an Imaginary Friend in My Living Room Because That's What I Do

You have to be at least a little crazy if you want to be a writer. That's the only way you'll listen when your characters show up to talk to you.

And they will show up to talk to you. If you spend enough time in their world, I guarantee you it will happen. Thanks to a novel I've been working on for more than half my life, I have friends in my head who I've known longer than most of my friends in real life. They're real to me; we visit often.

Enough, at least, that I can make Lego versions of them.

Even though I usually extend the invitation first, every now and then my characters drop in unannounced. It usually happens when I'm showering or trying to go to sleep, but a recent encounter happened in my living room with the Enchanted soundtrack playing.

"Hey, I like this song," the character said.

"Oh, hi Philo," I said. "I didn't see you come in. Yeah, isn't the piano part great?"

"It's something I would play. Just, uh, so you know." (In my novel, Philo works with other entertainers as a piano accompanist, but he really wants to be recognized as a great pianist on his own.)

"Consider it done. I know just when to have you play it, too."

Philo doesn't like to show how much he appreciates when people do nice things for him, but the light in his eyes betrays him. "Thanks," he says. But then he looks down and shifts from one foot to the other.

"Philo, what's up?"

Philo hesitates. "I've been thinking," he says.

"A dangerous pastime," I answer. Philo doesn't crack a smile. He and I don't share a sense of humor. "Sorry. Go on."

"Well . . . I don't think it's fair what happens to me."

"Drama, Philo. We're going for an emotional reaction."

"I get that. But why does everyone in the book end up happy except me?"

I blink. "Did I . . . tell you about the others? I'm not sure 'happy' is the word I'd use."

"No, Philo has a point," Em says. I have no idea when she got here. "You pretty much destroy him."

"But he lives."

"Only because he's your favorite. Yeah, we all know. You put more of yourself into him than you put into Roy." (For those of you keeping score at home, Roy's kind of a big deal. He and Em are the novel's POV characters.)

I restart the music at the part Philo likes. "So what do you want me to do?" I ask.

"Give me a happy ending," Philo says. "Please."

I think about the things I make him go through in the story. His life does take a rather tragic turn . . . but what can I do about it? "Do you have anything in mind?" I ask.

Philo closes his eyes and soaks in the music. "What if [spoiler spoiler spoiler spoiler spoiler]?"

This is Philo in his element.

I fold my arms. "Hmm. . . ."

"I think it's a good idea," Em says. "And the others are on board."

"All of them?"

"Well, you-know-who had to roll her stupid dice. But everyone who could think for themselves agreed."

I turn to Philo and lean in, as if I can make him think harder about what he's asked me to do. "Your life will still be difficult," I say.

"I know."

"I'm not going to change what happens to you."

"I . . . I know."

"And you'll have to keep your guard up. You know how I like things bittersweet at the end."

". . . Yes."

"But let's try this out. I like it."

Philo raises his head. I can trace the path tears have made on his cheeks. "You mean it?" he asks.

"I mean it."

In a rare display of unbridled joy, Philo hugs Em and shakes my hand. "Oh, thank you!" he says. "Thank you."

And so, here I am, working extra frantically to finish my novel. Because I have promises to my characters to keep.

Promises to friends who don't exist.

Am I insane? Perhaps a little.

But it comes with the job.

Friday, March 10, 2017

How Video Game Music Makes a Strong Case for the Arts

Want to shock your parents? Tell them respected symphonies play video game music now.

Most people who haven't spent a lot of time playing video games may be surprised to find that game soundtracks have come a long way from the undeveloped bleeps and bloops they might expect. Even 32 years ago, the iconic Super Mario Bros. theme music featured a carefully balanced calypso rhythm that's harder to perform than it sounds (take it from someone who printed off the piano sheet music).

Cultural institutions have taken notice. Over the past few years, I've attended performances in Salt Lake City's prestigious Abravanel Hall where I've heard the music of franchises like Mega Man, The Legend of Zelda, World of Warcraft, Sonic the Hedgehog, Halo, Castlevania, and--of all things--Tetris. I can't wait to go back in June for a Final Fantasy concert.

Here they play everything from Pachelbel to Pokémon, Mahler to Mario.
Image credit: Broadway World

I've written quite a bit on classical music. The works of great composers spanning the ages between Bach and Gershwin inspire me in a way few other things do. But if you asked me for my favorite music genre, I'd answer in a heartbeat: video game soundtracks.

I don't even call myself a gamer. I've never beaten a Legend of Zelda game. I have a high score of negative seventeen in Halo multiplayer. I've spent years chiseling away at Chrono Trigger--not because I don't adore the beautiful storytelling and mechanics, but because I only actually sit down to play it once or twice a year.

You'd think I had the time, though.
Image credit: Donna Vitan

But I have to appreciate video games as the unprecedented art form they are. And if I could only choose one aspect of video games to prove their artistic quality, I would choose the music.

As with film scores, video game soundtracks turn visual media into a more sensory, immersive experience. Composers in both genres employ leitmotifs--place and character themes--to help viewers and players form emotional connections to a story. But video games add another factor to the equation: interactivity. Gamers don't just watch characters on a screen; they become those characters.

That's why, for example, my heart still breaks whenever I hear "Aerith's Theme" from Final Fantasy VII. Playing as the game's protagonist, Cloud, I talked with Aerith, fought with Aerith, and traveled with Aerith. But in the end, I couldn't save her. If Aerith had died the same way in a movie as she had in the game, I wouldn't have been as devastated. But in the game, I was there. And so was the music. You only need to hear it once to be convinced that Final Fantasy is art.

If you played the game, you can't picture this scene without the sad music.
Image credit: Final Fantasy Wiki

Game music makes an argument that goes beyond video games, though. In a society where arts programs increasingly face defunding and neglect, video game music makes a strong case for the relevance--and necessity--of the arts in general.

I can illustrate my point with the Utah Symphony's Pokémon: Symphonic Evolutions concert, which I attended with my wife last Saturday.

As one might expect from a Pokémon concert, we encountered a variety of colorful characters throughout the night. On our approach to Abravanel Hall, I pointed out a giant, yellow, bobble-headed figure outside the doors.

"Check it out," I said. "They've got a Pikachu statue!"

Then it moved. It high-fived passers by. It posed for photographs.

We found more costumed fans inside. As we waited to enter the auditorium, two kids passed by as Charmander and Squirtle. A man in line ahead of us sported a Magikarp hat. A woman in the foyer had stuffed her vest pockets with all the evolutions of Eevee. And when a couple came in dressed like the nefarious Team Rocket, I'm sure everyone prepared for trouble.

Image credit: Rubie's Costume Company
(Costume designed by my sister-in-law; it was fun to see her product at the concert!)

The crowd inside the auditorium buzzed with energy. As the Utah Symphony tuned their instruments, I envied and adored them for having a string section more than three times larger than my own community orchestra's. Flanked by lights and backed by a screen that displayed appropriate scenes from all the different Pokémon games, the orchestra made an impressive sight.

The crowd's excitement surged when the concert hall darkened and the orchestra commenced its Pokémon journey where so many of us started on our Gameboys twenty years ago--in quiet Pallet Town, with a homey flute melody. The audience cheered as the visuals took us into Professor Oak's lab and Charmander, Squirtle, and Bulbasaur in turn appeared onscreen. Then the crowd laughed as the weird high strings and menacing low strings, brass, and percussion sneaked through Team Rocket's secret headquarters. From scene to scene, the audience responded with nostalgic enthusiasm as the Utah Symphony replayed the favorite memories of all our childhoods.

Soon--too soon--the orchestra had traveled over all the regions of the Pokémon world. They enchanted us with the soothing clarinet and piano themes of Ecruteak City, the dancing oboe lines of Mount Chimney, the intense drumbeat of the Kalos gyms.

And for a grand finale, over two thousand voices in the audience sang along as the Utah Symphony played the beloved theme song from the Pokémon anime:

I wanna be the very best,
Like no one ever was. . . .

In an auditorium full of people who had never met--people whose beliefs and lives and backgrounds varied like the different types of Pokémon--magic happened. Together we sang a song we'd all grown up with--a song that meant something to each of us. My heart swelled with the music. My skin tingled with the energy. A lump formed in my throat.

I didn't know the people sitting in my row. But I felt a sense of brotherhood with them. I didn't know the folks behind me, or on the terraces, or on the stage. But we bonded. Every one of us.

Image credit: TV Tropes

We came from different homes, different circles, different income brackets. But no matter where or when we played the games, many of us had chosen our own starter Pokémon. We had fought Team Rocket. We had trained to battle in the Pokémon League.

We came together over video games. Over favorite characters, a beloved story, music tied to common memories.

We came together over art.

And for that one evening, for those two thousand people all together, raw humanity emerged. What we shared was stronger than our phones, stronger than our fears, stronger than our differences. You could feel it in that concert hall.

That's why we need the arts. Our understanding of the universe could multiply tenfold. We could eradicate disease, build more efficient roads and homes, clean up the oceans and the air. And I hope that all happens. But if we don't have each other, what do we really have?

The arts connect us to each other. The arts remind us who we are.

And if a night of music from a video game can do what I described, imagine what can happen on a trip to the museum. Or at a community theater production. Or at an open mic night at the local coffee shop.

Imagine what can happen if we give the arts the value they deserve.

Friday, March 3, 2017

How to Get the Most from a Buffet

Ah, birthdays.

Each one of our kids' birthdays inspires joy and wonder in our hearts. For our oldest child, though, birthdays come with the added reminder of how long it's been since we've slept, as well as the sense that we have no idea what we're doing as we drive further into uncharted territory. So we're ecstatic, but also worn out and slightly terrified.

Our oldest son turned three this week, which means he's finally old enough to choose what he wants for his special birthday dinner. Mostly. We talked him out of Wendy's, which I still feel somewhat guilty about, but when we rattled off a list of restaurants, he liked the sound of the local buffet because we said it had grapes (turns out it didn't, but he was still happy with his choice). 

I love buffets. While pretty much any other restaurant will rob you blind, buffets give you the opportunity to really get your money's worth. Where else can you have steak, orange chicken, tacos, salmon, pizza, and Jell-O in the same meal?

Image credit: iFunny

But you have to be prepared. Before I go to a buffet, I train for it the same way a healthy person trains for a marathon. (I assume a marathon involves mac and cheese and breadsticks. I've never looked into it, personally.)

So how do you get the most from a buffet? Well, you don't achieve an abundant physique like mine without knowing a thing or two about stuffing yourself. Here's what I do to make the most of every trip to the buffet:


1. Don't Starve Yourself Beforehand


While it may seem like common sense to hit the buffet with an empty stomach, you set yourself up for failure by fasting. But it's not because your stomach will shrink if you don't eat, because that doesn't really happen. No, it's because your stomach will cramp up if you suddenly bombard it with twelve plates of every kind of meat known to man.

Eat a normal breakfast and lunch on the day of your conquest. Your stomach will reward you with the endurance you need to make it through that fifth rack of ribs.


2. Dress for Success


You likely already know jeans are your enemy. This is true everywhere, but especially at the buffet. Wear some loose-fitting pants with an elastic waistband instead; it could mean the difference between eating only two plates of General Tso's chicken or eating seven.

Worth it? Worth it.
Image credit: Smithsonian Asian Pacific American Center

And here's a trick I learned from my days in the hospitality business: A lot of restaurants keep their air conditioning up in order to discourage you from staying too long. It's not that they don't like you; they just want to get you out so they can bring more guests in. If you bring a light jacket, you can stay--and eat--much longer.


3. Use the Restroom Before Your Meal


Make whatever room you can. Moving on. . . .


4. Follow a Plan


Before you start filling your first plate, do a dry run of the entire buffet so you know everything that's available to you. Then make your battle plan.

I like to fill my first plate with fruits and vegetables because my stomach processes them easier, so they'll spend the least amount of time in there. Starting with the healthier stuff also staves off the guilt when I go back for eight helpings of meat.

Image credit: Dump a Day

Take small portions. Not only is it the polite thing to do, you can always go back for more of what you like. It's also easier to devour a variety of little things than it is to conquer an entire heaping plate of just one item, so you can trick yourself into eating more.

Finally, save the breads for last, if you must have them. They take up a lot of valuable stomach space without offering much return on your investment. And speaking of stomach space . . .


5. Drink Water


Soda fills your stomach with gas bubbles that will make you feel full when you really aren't. And milk is just too thick. If you want to completely destroy the buffet, sip water with your meal; it'll help with digestion without making you feel too full.


6. Skip Those Tiny Dessert Bowls


Dessert is your glorious finish line, so don't fizzle out with the little bowls the restaurant puts by the ice cream machine. Go across the buffet and grab a soup bowl and a dinner plate! Pile it on. Pile it all on. You earned this.


7. Do Something Nice for Yourself When You're Done


The one great rule of buffets is this: if you don't hate yourself, you're doing it wrong. So do something nice for yourself when you're done. Block out the rest of your night. Take off your pants and sleep for twelve hours. You've worked hard, you buffet champion, you.

Image credit: PandaWhale


If you do the buffet right, you'll actually save money by not having to eat for a few days. Or you'll die. But you'll probably take a whole city block with you, so you'll never be forgotten, at least. Either way, you'll thank me.

Do you have any awesome buffet tips to add to these? Let me know in the comments!
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